Sunday, March 3, 2024

Yes! And...

It took me a ridiculously long time to understand the point of "Yes, And..."

I didn't get it at all when I was in school and my drama teacher was trying to get us to learn improv skills.

I didn't really get it at university, where I was studying to be a drama teacher (gods save us).

I barely got it when I was a drama teacher, and certainly didn't understand it well enough to teach it to my students (one of many reasons why I'm not a drama teacher today).

It wasn't until after I became a librarian and found a book on Improv Skills in the library I was working in that it all clicked into place. And, like many things that should be self evident, it was both a life-changing revelation and an embarrassing "well, duh!" moment.

"Yes, And...", for those of you who haven't been introduced to the joys of Improv, is an improvisational technique, but also the name of a Theatre Sports "game" that is designed to teach that technique. 

In this game, whenever anyone says anything, the other person is supposed to reply with "Yes, and..." and then say something that builds on what the other person said:

"Isn't it a lovely day today?"
"Yes, and the whether forecast is looking very promising for the weekend."
"Yes, and I'm really looking forward to seeing the football match."

"That person just shot a gorilla!"
"Yes, and not before time – that escaped gorilla was about to climb the Empire State building."
"Yes, and it would be dreadful to have to get the biplanes in."

"I really wish I hadn't watched that horror film straight after eating all that weird street food."
"Yes, and I really wish I wasn't sitting next to you at the time."

That's the game. In Improve, the principle of  "Yes, And..." is essentially the same, but you don't actually have to say the words "Yes, and..." You just have to keep going in the spirit of what has gone before:

"My goodness, Jack, you look like you've been dragged backwards through a hedge!"
"I was! A Hawthorn! By a Sasquatch!"
"Oh, no, don't tell me Benny's back in town?"

The fundamental idea of "Yes, And..." is that you just accept whatever reality has been offered to you and riff on it without hesitation – and offer the other players in the improv something to build on and riff with in return. It requires a complete lack of defensiveness and an open-handed generosity, with the understanding that your pride isn't at all important, but the flow of the story is.

Whatever the other person says to you, you're all in. Whatever character is suggested to you, that's who you are – no questions asked. Whatever offer is made, you accept whole-heartedly, without any ego.

Which is, of course, why high school students struggle with it so much. All teenagers instinctively feel very embarrassed at all times, and they want to try to protect themselves from anything that might threaten the appearance they want to present to the world. Teenagers and youths instinctively want to control the narrative, so they can control how people see them. 

In addition to this, conversations amongst teens and youths have a tendency to become combative. In a good Improv, the conversation is a volley and the aim is to keep it going for as long as possible while making it interesting for the audience. But most kids can't engage in a conversation as a game without trying to "win" by scoring points off your "opponents".

A good improve is supportive. You carry the rest of your team through it because you want everyone to be able to shine. Sometimes, for the sake of an amusing performance, this involves making at least one person an unfortunate clown. But this should never be done out of malice – only for the sake of the story. If everyone knows that they are safe, then they can play the clown happily without feeling like they are being attacked.

Because that's the point of "Yes, And...": to know that you are all part of the same team, and whatever ball you throw, you are throwing to a member of your team, and whatever ball is thrown in your direction is something you should catch and play, for the good of the team. And because we all have each other's back, we know to throw the balls in good faith, and to catch them with good grace.

Which is one of many reasons why I'm ashamed that it took me so long to understand the point of "Yes, And..." It's a principle I try to live by, these days – to varying degrees of success, it must be said, but I'm working on it.

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